| Overarching
themes that have a significance for individuals and society,
and provide relevant learning contexts: |
| Identity
and cultural diversity
Learning
about identity and cultural diversity can help young people
to live and work together in diverse communities, both in
this country and the wider world. It can also help them develop
their identity and sense of belonging which are fundamental
to personal well-being and the achievements of a flourishing
and cohesive society.
The UK already consists of a huge range of ethnicities, cultures,
languages, beliefs and religions. These are not static but
constantly changing and fusing, so that people identify with
different aspects of their heritage in different situations.
Diversity also encompasses age, social class, regional differences,
gender, sexual orientation, religious and non-religious beliefs
and values.
Young people need to develop the ability to see themselves
as part of this diversity, and to critically reflect on who
they are. Schools can give them the opportunity to explore
their identities in a safe and positive environment, and to
discuss what is important to them and their families. This
develops a sense of belonging to a community that values them
and improves their understanding of what binds people in communities
together. When individuals recognise and value their own culture,
beliefs and traditions, they can better understand how others
develop their identities.
The identity and cultural diversity curriculum dimension helps
learners to gain a broad understanding of the country they
are growing up in: its past, its present and its future. They
learn about its range of cultures and traditions, its political
system, values and human rights, how it has evolved to be
as it is, and in particular, how they are able to contribute
through democratic participation to its future development.
Pupils will engage critically with the following questions:
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Who do we think we are?
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What connects us with and distinguishes us from others in
the UK and the rest of the world?
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What are our roles in shaping a cohesive society?
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would this look like for RE? |
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| Healthy
Lifestyles
Young
people with healthy lifestyles have a good balance of work
and play, a healthy diet and an appropriate amount of physical
activity and rest. A healthy lifestyle is about both physical
and mental wellbeing.
Education for health is concerned with the social and emotional
aspects of learning, and relates to issues that are real and
relevant to many young people, including sex and relationships,
body image, drug, alcohol and tobacco use.
Education for health should seek to encourage young people
to eat sensibly, stay physically active and maintain good
levels of personal wellbeing. Young people should be able
to look after themselves, and stay safe from violence, exploitation
and injury.
Good health and effective learning go hand-in-hand. Schools
educating young people on, for example, the benefits of healthy
eating and regular exercise can bring about both immediate
and long-term improvement to their quality of life.
In order to live healthy and fulfilling lives, young people
need to understand the consequences of the choices they make.
They need opportunities to develop self-respect and build
the confidence to make responsible, informed and healthy choices
about their lives. Schools can provide the knowledge, skills
and understanding that pupils need to lead healthy lives,
not just through what is taught, but also through the school’s
routines, organisation and environment.
Developing a curriculum that supports healthy lifestyles
In order to help learners understand the characteristics of
a healthy lifestyle and make informed decisions about living
healthily, they should have opportunities across the curriculum
to:
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meet, talk and work with a range of people, including professionals
from the health and emergency services
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develop positive relationships with a wide range of people
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consider social and moral dilemmas, including the varied
attitudes and values underpinning some of the healthy lifestyle
issues they encounter in their communities
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find information and advice, for example through helplines
and websites, and learn how to provide information to others
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prepare for change, for example by anticipating the challenges
of new and widening social groups as they get older, and
by considering the choices they may have to make
-
feel positive about themselves, for example by giving and
receiving positive feedback, and keeping a record of their
progress and achievements.
The DCSF has identified five key objectives to help schools
create a healthier environment for pupils.
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To promote a school ethos and environment that encourages
a healthy lifestyle.
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To use the full capacity and flexibility of the curriculum
to achieve a healthy lifestyle.
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To ensure that the food and drink available during the school
day reinforces the healthy lifestyle message.
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To provide high-quality physical education and school sport,
and promote physical activity as part of a lifelong healthy
lifestyle.
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To promote an understanding of the full range of issues
and behaviours that impact upon lifelong health.
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would this look like for RE? |
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| Community
Participation
Active
participation in the life of the school and the wider community
helps young people to develop a sense of purpose and belonging,
so that they feel able to make a difference in their own lives
and to the communities in which they live.
Young people are already citizens so it is important to provide
opportunities for them to become involved in the life of the
school and the wider community, for the benefit of others
or to bring about change. By giving young people a voice in
their school, it is possible to develop a sense of responsibility
and increase their motivation and engagement with learning.
Working on community projects that involve real audiences,
purpose and decision-making, can help young people to see
themselves as responsible citizens and as agents for positive
change. By working beyond the school and with different groups,
young people have the opportunity to contribute to community
cohesion.
Through community participation, young people will learn to
consider the impact of what they are doing for others, and
their potential to influence decision makers and change things
for the better. By working with a wide range of people, they
will develop the confidence to explore issues and ideas critically,
and a willingness to try new things and take managed risks.
As a result, society will gain young people who:
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act as responsible
citizens
- are
willing to volunteer to make a difference
- confidently
work with others to influence those in power
- are
motivated to change society for the better.
Developing
a curriculum that supports community participation
In
order to help learners to understand about community participation
and develop the skills to get involved, they should have opportunities
across the curriculum to:
- work
with a range of people from the community, including individuals,
groups and organisations
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identify issues, problems and areas where improvements could
be made in their community
-
explore what they need to know in order to be able to make
a difference, and find out who can help or provide advice
and guidance
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take action while working collaboratively with others
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reflect on what they have learned, evaluating the success
of their action and deciding what to do next.
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would this look like for RE? |
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| Enterprise
Enterprise
is about initiative and the drive to make things happen. Enterprising
people create and implement new ideas and ways of doing things,
handle uncertainty and respond positively to change. They
have a positive 'can-do' attitude.
The importance of having an enterprising attitude has never
been greater. In today's rapidly changing society and economy,
it has become increasingly important for individuals to be
able to spot opportunities, show initiative and adapt to changing
circumstances.
Enterprise education encourages young people to be innovative,
to take and manage risks, and to develop determination and
drive. Enterprise education is not about a body of knowledge
- it is about developing young people's ability to embrace
change positively, show initiative, take responsibility and
manage themselves. Developing enterprising and entrepreneurial
qualities will benefit young people in their personal and
working lives, and the communities in which they live.
Social enterprise is an important part of community development
and business. It strongly supports the acquisition of enterprise
attributes as an important factor in developing a skilled
workforce and a dynamic economy.
Developing a curriculum that supports enterprise
In order to help learners understand enterprise and develop
entrepreneurial characteristics, they should have opportunities
across the curriculum to take personal responsibility for
their own actions through an enterprise process that involves
four stages:
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Stage 1 – tackling a problem or need. Students generate
ideas through discussion to reach a common understanding
of what is required to resolve the problem or meet the need
- Stage
2 – planning the project or activity. Breaking down
tasks, organising resources, deploying team members and
allocating responsibilities
- Stage
3 – implementing the plan. Solving problems, monitoring
progress.
- Stage
4 – evaluating the processes. Reviewing activities
and final outcomes, reflecting on lessons learned and assessing
the skills, attitudes, qualities and understanding acquired.
Learners should also have opportunities across the curriculum
to:
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draw on their previous enterprise learning in applying their
skills, knowledge and understanding to develop and demonstrate
their enterprise capability
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reflect on, recognise and articulate what they have learnt
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get involved in a range of entrepreneurial activities, including
business and community projects, mini-enterprises, simulations,
work and community placements, and enterprise days and events
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work with partners, for example other schools and training
providers, education-business link organisations, agencies
that network voluntary bodies, business, social and community
enterprises, governors and parents
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learn in an environment where they are given autonomy to
tackle relevant problems or issues that involve an element
of risk and uncertainty about final outcomes, as well as
regard for their successful resolution
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experience a range of teaching approaches that encourage
active learning, including problem-based approaches, collaborative
and cooperative activities, coaching and mentoring
-
establish some permanent, student-run companies that offer
real opportunities to provide goods and services to the
community, in addition to shorter-term mini-enterprises
- enhance
their enterprise capability in subjects across the curriculum,
beyond the business context as well as through specific
enterprise activity
-
create 'virtuous circles' of enterprise activities so that
commercial enterprises are used to fund social enterprises,
for example on sustainable development
-
articulate how they have developed and demonstrated enterprise
capability, and why these skills for life are important
for the future.
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| What
would this look like for RE? |
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| Global
dimension & sustainable development
Issues
of global significance are brought into our lives in a way
that they never were for previous generations. Global media
and communications, travel and immigration mean that we now
have much more exposure to people and cultures from many different
parts of the world. This provides a tremendous range of positive
opportunities to broaden young people’s experience and
knowledge. At the same time, issues of poverty, inequality,
conflict, and economic and environmental damage present major
challenges for society. Education for the global dimension
and sustainable development helps young people to appreciate
these challenges and opportunities and to recognise their
responsibilities as members of a global community.
A curriculum for the 21st century should encourage learners
to be aware of global issues. Learners should evaluate information
and events from a global perspective. By exploring the connections
between the local and the global, they can also realise that
it is possible to play a part in working towards solutions
to challenges, such as climate change and global poverty.
The global dimension incorporates global citizenship, conflict
resolution, diversity, human rights, interdependence, social
justice, sustainable development and values and perceptions.
Sustainable development has been described as development
that meets the needs of the present without compromising the
ability of future generations to meet their own needs. The
goal of sustainable development is to enable all people throughout
the world to satisfy their basic needs and enjoy a better
quality of life, without transferring problems to people in
other parts of the world or compromising the quality of life
of future generations.
Global learning and education for sustainability address environmental,
social and economic issues that are of importance to young
people. This can make learning more relevant to their lives
and have a positive impact on engagement and achievement.
Working towards sustainable development goals can also increase
the sense of purpose felt by young people as they develop
into responsible citizens.
Exploring the challenges faced by society provides practical
dilemmas for young people to consider. This can lead to an
understanding that both action and inaction have consequences,
and that everyone has a role to play in building global understanding
and a sustainable future. This can help develop positive attitudes
towards themselves, each other and the environment, and equip
young people to make informed judgments and act with integrity. |
| What
would this look like for RE? |
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| Technology
and the media
The
media plays a significant role in shaping and defining our
culture and our view of the world. New technologies continue
to transform the way we work and learn. Download the technology
and the media overview.
Informed and responsible citizenship requires that young people
become critical consumers of media, able to reflect on the
relationship between reality and the world portrayed by the
media. They should be aware of the ability of the media to
inform, entertain and influence public opinion, and its important
role in society. Young people need opportunities to become
discerning and critically literate in relation to the media
and the internet, learning to question the authenticity, accuracy
and reliability of the information they encounter.
Similarly, to participate fully in a technology-driven society,
young people must develop the practical skills to use technology
confidently and productively. They need to develop the competencies
to use technology safely and effectively to find things out,
try things out, develop and present their ideas, and communicate
and collaborate with others across the world.
Developments in technology continue to change the relationship
between consumers and producers. Technology gives unprecedented
access to events, experiences, opinions and sources of knowledge
from around the world. It allows young people to communicate
and collaborate with others locally and internationally, and
extends the range of opportunities they have to develop as
successful learners and global citizens.
Developing a curriculum that supports the technology and media
dimension
In order to help learners appreciate the role of technology
and the media in their lives and make informed decisions about
how to use it, they should have opportunities across the curriculum
to:
- access
and use a rich range of technologies, including broadcast
media, film, printed communications, games, web, podcasts
and animation
- consider
media as both consumers and authors of content
- develop
the skills to adapt to the changing nature of both technologies
and media
- ask
and answer questions such as: ‘Can I believe what
I read?’, ‘How can I use technology safely?’
and ‘How can the media be used to benefit society?’
- use
technology to create products for real situations, and increase
their awareness of its role in the creative industries and
media
- access
a culturally and historically diverse range of technologies
and media products
- access
the information that contextualises the way in which technologies
are used and media products aremade
- use
technology to personalise learning, so they can work at
different times, in different places and with a wider audience.
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| What
would this look like for RE? |
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| Creativity
and critical thinking
Creativity
involves the use of imagination and intellect to generate
ideas, insights and solutions to problems and challenges.
Coupled with critical thinking, which involves evaluative
reasoning, creative activity can produce outcomes that can
be original, expressive and have value.
Creativity and critical thinking develop young people’s
capacity for original ideas and purposeful action. Experiencing
the wonder and inspiration of human ingenuity and achievement,
whether artistic, scientific or technological, can spark individual
enthusiasms that contribute to personal fulfilment.
Creativity can be an individual or collaborative activity.
By engaging in creative activities, young people can develop
the capacity to influence and shape their own lives and wider
society. Everyone has the potential for creative activity
and it can have a positive impact on self-esteem, emotional
wellbeing and overall achievement.
Creative activity is essential for the future wellbeing of
society and the economy. It can unlock the potential of individuals
and communities to solve personal, local and global problems.
Creativity is possible in every area of human activity –
from the cutting edge of human endeavour to ordinary aspects
of our daily life.
Creativity and critical thinking are not curriculum subjects,
but they are crucial aspects of learning that should permeate
the curriculum and the life of the school.
Developing
a curriculum that supports creativity and critical thinking
In order to develop young people’s creativity and critical
thinking, they should have opportunities across the curriculum
to:
-
use their imagination to explore possibilities
- generate
ideas, take risks and to learn from their mistakes
- refine,
modify and iteratively develop ideas and products
- make
connections between ideas
- engage
in creative activities in all subjects, exploring links
between subjects and wider aspects of learning
- work
in relevant contexts, with real audience and purpose
- work
with a range of creative individuals, both in and out of
the classroom
- encounter
the work of others, including theories, literature, art,
design, inventions and discoveries, as sources of inspiration
- discover
and pursue particular interests and talents
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would this look like for RE? |
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